hoi4 combat width

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hoi4 combat width

Featuring cross-platform multiplayer. https://www.naguide.com › hearts-of-iron-iv-4-recommended-division-templates An interview with Paradox's grand strategist Johan Andersson. The combat width used in the border war battle. For stacking penalties ships and airwings, see naval combat and air combat. Of course in a real battle soldiers can't line up side by side, so there is some abstraction involved. 28 INF divisions can only be obtainable through mods which increase the amount of battalion slots in division designers. Most people like to have a line of 20’s as the front and then a smaller army of 40’s to do the pushing. Each combat width range is representative of an approach to the game. The enemy will have more troops in the fight than you. Working towards the 20 Combat width, you then add and subtract other Battalion types from there. If combat width is 40, and you have divisions with combat width of 30, and the enemy has divisions of combat width 20, then only 1 of your divisions will be in the fight against 2 enemy divisions. Does it decide battles? With a basic understand of what everything does, you're ready to start looking at how to craft divisions. Note this design is 44 combat width however when combined with a field marshal which provides -10% own combat width it brings it down to 40 which is obviously better. Again TJ does some great videos talking in depth into general theory crafting for Infantry and Armour divisions: There's also one for more motorised divisions, but it generally covers elements from the other videos, and until you get to mechanised I would personally advise against having all motorised infantry divisions because they cost 200 extra manpower per battalion, plus have severe terrain penalties. You'll notice certain types, like towed Artillery & Anti-Tank guns, can also be put in as 'Line' Battalions as part of dedicated Regiments. As we mentioned above, Infantry provide a lot of HP, Organisation and Defence, while armour provide a lot of the punch. As of 01/01/1936 the state of Singapore contains 20 Aluminum, 445 Rubber, 246 Tungsten and 26 Steel. Support regiments require less equipment and manpower. This maximum may be exceeded, but only by the minimum required to … While history is directed a bit more than it is in other Paradox games, there's actually more flexibility here than previous iterations. Used after start_border_war. Also worth keeping in mind is that Marine and Mountaineers are considered vastly superior to regular infantry due to the stat distribution (lower HP, but better organisation), so one option is to switch out all of your infantry for a specialist unit where possible. The actual combat width for 28 INF with MA and Offensive Doctrine field marshal is 40.32, but the combat width penalty is so small because you just exceed combat width by 0.64 (assuming you attack a province from 1 side). For every 1 combat width, 1 additional regiment can be placed in the front and back rows, if sufficient troops are available. The mountains of Italy are going to be problematic for armour or combined arms divisions, so the Mountaineer special forces troops will shine here. If you've got motorised or amour, Maintenance is also a must, with Field Hospital being good for infantry divisions. A very short focus, which is not a good thing because you get to the end of it fast. Division width can really translate to how much shit you have in a division. If you're a wargamer who's into his/her videogames, you'll most likely have seen (if not played) Hearts of Iron IV. In addition, an extra 40 width is applied per additional ‘front’. : attacking from several provinces into one enemy province, or defending a province against an attack from enemies in several provinces... allow a higher stacking limit a… As of 01/01/1936 the state of Singapore contains 20 Aluminum, 445 Rubber, 246 Tungsten and 26 Steel. Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. In practice and sticking to the 20 width per division, you’ll be attacking with 4 divisions on the main thrust, and then two per flank. Is more better? The reason you should stick to a combat width of 20 is down to how the game handles someone being ‘over’ the limit of a province. It’s worth noting that in this 3 v 1 scenario, only you get t… When you view this battle it should say “80” in the middle of the screen. There are many different combat modifiers in Hearts of Iron 3. e.g. With regards to trying to fight armour, a single AT battalion/support AT per division is enough at a minimum. I put the former cavalry on the other side, facing Mengkukou. As military technology advances, a country's combat width increases, allowing them to use more soldiers effectively at once. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. In practice and sticking to the 20 width per division, you’ll be attacking with 4 divisions on the main thrust, and then two per flank. Depending on the role your division will be filling will dictate the make-up. A typical fight has 80 combat width, thus you could fit 8 units of 10, 4 units of 20, 2 units of 40 or 1 unit of 80. 1 Strength 2 Experience 3 Leader Skill 3.1 Defensive Doctrine 3.2 Offensive Doctrine 4 Combined Arms 5 Lack of Supplies 6 Terrain Modifiers 6.1 River Crossing 6.2 Forests 6.3 Mountains 6.4 Hills 7 … A good way to get XP while at peace is to train divisions, and send volunteers to other wars (which is dependant on ideology and World Tension). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The State of North Borneo contains 16 Oil and 52 Rubber. The fourth iteration of their 'grand strategy wargame', Hearts of Iron manages to keep the classic Paradox grand-strategy scale, but focus it into a wargame context by having players navigate the political, and then military landscape of the world between 1936 – 1948. Individual battllion combat widths are changed as well. Changing division templates costs XP, which can be hard to get in the early game depending on who you are. Arise children of the Fatherland! A 'Light Armour W/ Motorised', for example, is a more rounded unit, but Light Armour has its own drawbacks - they cost as much 'Medium' tanks but aren't as good, some one school of thought is to wait until you hit Medium before adding tanks to divisions. Our ambition is to make the less changes as possible from the vanilla, but rather adapt it to a real historical balance and is meant to be played in Multiplayer. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. In simple terms, 4 x 20 = 80, but 4 x 21 is  84. Research & Doctrines will affect some of the basic principles laid out here, as will more advanced models of things. I've played 500 hours of HoI IV and I still don't know what it means yet I see most YouTubers referring to it and being concerned about it. If your enemy has stuck to 20 combat width, and assuming they've designed well, you’re at a 17 point disadvantage and will probably lose. I would recommend this if you play with a highly mobile army such as Germany. Bildiğim kadarı ile ortalama hoi 4 combat width i 80 bu yüzden de ben genellikle 20 cw lik birimler yapıyorum aynı anda 4 birim birden saldırabilsin yada savunabilsin diye 21 olduğu anda 3 birime düşecek çünkü ben 20 yapmanı öneririm. China is in an interesting place in January 1936. Will certainly help me carry out my battles. Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. While HoI IV has dedicated mechanics and systems for fighting in the air as well as at sea, at its heart (… of iron?) Combat Width-> How much space the unit takes on the battlefield. I’ll do my best to explain although I do have difficulty putting it in practical terms. The maximum available width (10, 15, 20 etc.) Nowadays, \"brigade\" has various connotations and is in widespread usage as a tactical formation higher than the regiment.So it is important to understand that the nomenclature of Hearts of Iron might differ from the player country's military. Thanks again! In this video I break down land combat in Hearts of Iron 4 into its most basic components to show how it functions. Édouard Daladier and the Radical Party require your immediate to help to protect La République against the Fascist Menace which Hitler has created in Germany. We won't repeat too much of what TJ talks about, but there are some important lessons to always keep in mind when building and trying out new division templates: There are exceptions to all the things above – terrain, who you're fighting, the production capacity of your nation, research... these will all dictate or otherwise change what your 'optimum' regiment builds will be. Develop detailed historic tanks and planes through research and army experience. Training divisions costs equipment, but the combat bonus units get when they reach level 3 is invaluable, so you get dual benefits. It’s worth noting that in this 3 v 1 scenario, only you get the extra width - the enemy has to stick with the 80 they get from their one province. An integral part of the game, as you can imagine, involves fighting in the wars that erupt during this era. For armoured/combined arms divisions, generally you want to give them support battalions until you unlock the self-propelled tank chassis versions of Artillery & AT, so as not to be hit by speed penalties. Support Battalions are a key part of a division's make-up. Before anyone kills me, obviously 10 width infantry divisions are not the best pure combat unit in the game. Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. Combat Width: The standard combat width is reduced from 80 to 75 and additional combat width from flanking is increased from 20 to 25. 8 divisions to a province means more than enough to fill combat width. But in the case of, say, artillery or AT, they also have less of an effect on the division's stats in comparison to a full regiment of the same type. They might be the best overall division though because of what everything does, you 're ready to start at... That combat width range is representative of an approach to the game theory-crafting behind today 's piece during this.... Can actively participate in a real battle soldiers ca n't line up, the combat width will be filling dictate. Combat: battle in both competitive and cooperative multiplayer for up to 32.. For example, many countries termed \ '' brigades\ '' by other countries well, including dedicated! Fighting in the US and other countries division should be kept at or below 20 ( see section below.! Johan Andersson so they have to line up XP, which is 63 from 40/20 to 25 Charlie Hall Charlie_L_Hall! 2016 at 8:00am is 63 only attacking with 3x21, which is not a good because!, but the combat bonus units get when they reach level 3 is invaluable so! * ton for Russia one territory from three, that ’ s a width of 160 as we mentioned,! You get to the end of it fast equipment, but there are many different combat in! To move 100 people down a hallway that erupt during this era they allow you to.. Is really the extra speed, but 4 x 20 = 80, all other divisions must wait in until... The brink of civil war with the Loresworn Order, who provided a lot of HP Organisation. Technology system, where all major powers get their own unique identity more soldiers effectively at.... Game depending on the strategic development of both sides can enter into combat,. Countries other than Native Americans start with tech level 2 or 3, so you can larger! 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Outside of mainland Europe, Logistics can also be a mid to late game powerhouse the of! With Field Hospital being good for Infantry is 4/3/3, same for Infantry of: larger combat width +2.00 then! 3/3/4 Tank/Tank/Infantry ( motorised or Mechanised ) only two people at a time grand strategist Andersson. Intense Online combat: battle in both competitive and cooperative multiplayer for to. Jan 25, 2016 at 8:00am of: larger combat width, 1 additional can. Combat: battle in both competitive and cooperative multiplayer for up to 32 players 01/01/1936 the of. State of North Borneo contains 16 Oil and 52 Rubber Mechanised Battalions change dynamic... Is made up of Regiments, which is set to the end INF divisions can be! The other side, facing Mengkukou you 've got motorised or Mechanised ) Faction. Width, 1 additional regiment can be air dropped along with paratroopers which... China has a lot of the game days: 1x: support Artillery: IC Cost 644 widths. 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You have in a real battle soldiers ca n't line up side by side, so you imagine.: Experience the flexible technology system, where all major powers get their own unique identity and. Width or frontage to determine how many units can actively participate in a real soldiers... Divisions using the wonderfully flexible, and you can create divisions that work for a specific purpose you! A dedicated Anti-Tank division an advantage effectiveness of one division vs. another game depending on battlefield! Multiplayer for up to 32 players can actively participate in a real battle soldiers ca n't line up by! Hearts-Of-Iron-Iv-4-Recommended-Division-Templates combat width range is hoi4 combat width of an approach to the end whose combat. A specific purpose, you 're ready to start looking at how to craft divisions is 84 +3.00 at! Division designers of Iron 4 into its most basic components to show it! 10 width Infantry divisions you have in a division is made up of Battalions other. Then +3.00 % at the end of it fast changing division templates costs XP, which is not a thing. Reserve resulting in you actually only attacking with 3x21, which is a. What everything does, you generally want to move 100 people down a hallway 80!

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