eu4 russia ideas

Same as always, really. Preferably, improve relations/diplo reputation advisor for diplo and morale/discipline for mil. Aristocratic is always a solid pick. I also don't think Muscovy needs them at all. The base is 3. It is not worth it to play colonization game as Russia. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. Is +10% goods produced and +1 missionary strength a bad policy? PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. Save Oprichnina points. For a better experience, please enable JavaScript in your browser before proceeding. And Khorasan as a march for their national ideas. Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. I always perfered humanist over religious for the seperatism buffs. Admin ideas at some point for this reason too. Administrative, as Adaptability. Make sure you have a small stack of army next to them before you declare). There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. You need at least one big badass ally for most of the game. If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. More diplomats, better diplomats, better relations improvement, etc. The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Press question mark to learn the rest of the keyboard shortcuts. The author of this thread has indicated that this post answers the original topic. Use Oprichnina here for temporary rebel suppression. Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). If they are allied to just Ryazan or Odeyev, declare on them. Best economic modifier in the game. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. Declare on someone who is allied to one of Mings tributaries. Taking on Uzbek, Nogai, Kazakh, Siber is easy. if you're going for WC, you should go Exploration + Expansion + Religious. Still managing trade across Siberia and into your home node takes a number of merchants to make the most of it. Religious is not as strong as it used to be, but it still has a massive amount of power in it. The 100% MP boost is gone since ages. So too shall the Rus'. You might want to replace something with Trade ideas, during the midgame. You are using an out of date browser. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. If they are allied to Crimea AND Uzbek, it will be a difficult fight, but you should be able to win it. If you go quantity over aristocratic. Expansion gives more governing capacity and more Settlers. Im looking to play a Muscovy>Russia game, since I havent really played EUIV in a few months and Im a bit rusty. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. You won't be devving especially if you pick it that late and without quantity and if you're picking it to make money then trade is a much better choice. This page was last edited on 12 April 2022, at 12:12. As you pointed out, Orthodox is the only religion that gives benefits on a per province basis. A.E.I.O.U: "All the world is subject to Austria." You can be so rich you can actually spawn global trade with this setup. Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. You are using an out of date browser. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). Focus it and get a decent advisor. They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. Humanist works too instead of religious but who wants to play humanist Tsarist Russia? At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. Press question mark to learn the rest of the keyboard shortcuts. I suggest Quantitiy - Religious - Trade. Break royal marriages till your stab is -3. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). A Rus' centered in Moscow and not Kiev. It's so good as Russia, literally infinite manpower. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. Invade the nation you declared against and quickly end the war by either full annexation or white peace. They might be allied to Uzbek, but you should be able to take them on too. I usually leave Perm for the last as they have the biggest army which helps you out in wars. and our Try NOT to fight their army and let your subjects do it for you. Is +10% Morale a bad policy? Khorasan is one of the nations I like making as March. Welcome to Formables Expanded! And select the Icon of St. Michael for extra manpower recovery and discipline. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. I like Trade ideas here as Russian provinces arent the most valuable. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. One of the Indian nations are also great to accelerate your conquests in India. Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. Dont waste these point. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. any tips are welcome. The age of crusading knights is fading fast. If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. And later the Harsh treatment cost reduction. The trick was to rush ideas ASAP to get the great Russian national ideas. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). Besides, the Grandmaster would much rather be a Duke or King. The start changed a little bit. :huh: They are not bad at all. My initial "plan" is that. It draws in the petty states around it and its ruler envisions a new Rus'. All rights reserved. Also probably pick eco a bit earlier so you can atleast dev somewhat. Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia If you ally PLC, you will miss out on some missions, but in my opinion they are worth it. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. That said, you can't really go wrong with the bonuses they provide. Heres what I recommend-. 10% for admin and 10% for expansion, another 10% with the policy. Russia and Quantity? Form Prussia and have at least 125% discipline. Develop maybe. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. I have unlimited manpower anyway. December 11th: Set Novgorod as a rival. In addition to the absolutism from the tier 1 reform, all republics get, https://eu4.paradoxwikis.com/index.php?title=Prussia&oldid=149115, Play Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. What are the best ideas? If played correctly, Prussia can dominate Central Europe and the rest of the HRE. You can have short lighting wars against them with good seige pips and bankrupt them. Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). You will roll over everyone in Europe. Take all the provinces bordering Sweden and Tver and some money. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. Good overall though. This is unlikely, but if you do find one, declare on them immediately and take those borders. Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. The only way it is less viable is if you are hyperblobbing everywhere into AI in singleplayer. Siege down Novgorod forts. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. Actually I think, that bonus for completing Expansion ideas should give reduced core costs. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. This will be a long war. 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. Offensive is better as a second mil idea. Make an alliance with Circassia and bring them to +190 relations. The religious cb only works on neighbouring heretics and heathens, so if you plan on colonization/conquest in the pacific and beyond you really need expansion. The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. Take the Russian ideas, they are better than Muscovys. The infinite manpower comes when you form russia. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. You can gain very easy absolutism by doing harsh treatment on your rebels from now on. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. Religious why? Cookie Notice Make sure you do this while in the Age of Discovery. Admin for extra GC and CCR. Create an account to follow your favorite communities and start taking part in conversations. Playing with normal or historical nations. Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. It may not display this or other websites correctly. Not at all as with France in 1.6. Reddit and its partners use cookies and similar technologies to provide you with a better experience. In MPs, I'd suggest going for 4 military idea groups. Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. You should start integrating them slowly as you will get more suitable subjects and allies later. It took me until 1550 to unlock Deus Vult, which is far too late considering that Religious was my first idea pick. Sprint through Samarkand to India, then crush the world. Into the forests and hinterlands of the land we today call Russia. . That should be enough of a good start. Eco comes too late. 197. Timurids have a lot of cores around here which helps with fast conquests. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. The solution is to have two separate groups of armies for both regions. The Sun Never Sets on the Indian Empire" . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. More merchants, better merchants, more trade power in general. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. Russia have gold and also very, very big production. Create an account to follow your favorite communities and start taking part in conversations. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. It also doesn't offer any good policies with other idea groups one would pick as Russia. In the first few years, you will fight Novgorod, Great Horde and Kazan. Swap eco for diplo. I am planning on doing a Russia playthrough. With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. Focus has been on ADM since game start. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. Prussian events relate to famous Prussian people and Prussian military reforms. The loyalty is a product of liberty desire and . In terror our people fled the plains of Rus' and went north. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. If you are playing Russia defensively, you are missing the point of Russia. 3) Religion. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. Early game- Icon of St. Michael for more manpower recovery and discipline. It is very unlikely to happen though, since they will want your lands eventually. Sometimes, that greatness comes by taking what others . Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. The new colony will start with 5 settlers instead of the usual 10. Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. For a better experience, please enable JavaScript in your browser before proceeding. on Paradox technology, Legal Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. After that, either quality or defensive and economic too. You have alot of trade centers, and pretty good province Goods to develop. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. 2008 redeem team starting 5; who is sarah davis married to; For more information, please see our Training And Servicing Center. Plus it's another manpower boost. There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. Show more Show more. In terror our people fled the plains of Rus' and went north. Press J to jump to the feed. Idea Groups for Muscovy/Russia. Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless I havent played this tag since the DLC specific to them launched. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. Well yes, at least in 1.5, I had to hire a few mercenaries at start. , extra missionary and effects missionary strength. Siege down Ryazan/Odeyev. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. For example, a pretty standard opening move is to declare on Novgorod on day one. I even take economic from time to time, but only to roleplay. Despite quantity itself being somewhat redundant. Take some money if you can. There are couple of ways to deal with Ming and their tributaries. The Reason? Quality and offensive are of course always valid too. Why did it take till 1550 to finish the idea group if you took it as your first idea group? This should give you about 35-40 absolutism. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It draws in the petty states around it and its ruler envisions a new Rus'. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. It also exists in campaigns started in 1525 or later. I used to go Innovative - > aristocratic - > trade -> quality. Not a native-English speaker, so pardon my english. Main reason is that most of your expansion will depend on the diplomatic relations around you. It is possible at any time to spend 50 military power to gain 10 militarization. Is this supposed to be a WC? Interactive corporate website, Has enacted the republican government reform. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. Rinse and repeat till you border Ming. Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. Get a border with Ming. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Also i would not pick military ideas first, because if you fall back on military tech you will lose wars so hard, no idea can make up for 1 or even 2 techs behind. Or to replace some of + speed bonuses, which are pretty crappy. Religious is probably going to be your first idea group. Good thing about exploration is that you can colonize North America if you pick some cores from Norway. If you have taken on Lithuania, release minor nations and feed them land. 5) Expansion. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. Valve Corporation. If you can ally Ottoman, make that Unholy alliance. This looks like you could improve your mana generation and management. How well does quality, religious, trade work? This was even nerfed, the Ghazi idea used to give +50% recovery speed. Early innovativeness, since AI usually doesnt open with quantity ideas. You need to start making more admin. Don't stress out. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, https://forum.paradoxplaza.com/forusty-achievment-and-armenian-missions.1543367/, https://forum.paradoxplaza.com/foruism-and-rename-coptic-into-miaphysit.1543364/, https://forum.paradoxplaza.com/forum/threads/tengrism-and-buddhism.1517827/, https://forum.paradoxplaza.com/forum/threads/culture-convert-harmonized-religions.1393536/, https://forum.paradoxplaza.com/forum/threads/constantionople-and-moscow-religius-center.1391268/, https://forum.paradoxplaza.com/forum/threads/turkish-minors-of-anatolia-and-rum.1390767/, https://forum.paradoxplaza.com/forum/threads/colonial-and-subject-nations.1391208/, https://forum.paradoxplaza.com/forum/threads/nubian-mission-tree.1390771/, https://forum.paradoxplaza.com/forum/threads/rename-areas.1390441/, https://forum.paradoxplaza.com/forum/threads/russian-mission-tree-rework.1393614/, https://forum.paradoxplaza.com/forum/threads/restore-great-moravia.1393606/, https://forum.paradoxplaza.com/foruo-remove-mamluks-from-forming-arabia.1395549/, https://forum.paradoxplaza.com/forum/threads/suggestion-for-jerusalem.1395550/, https://forum.paradoxplaza.com/forum/threads/some-suggestions-for-byzantium-in-eu4.1424235/, my guide on how to fix common startup problems in version 1.29, https://en.wikipedia.org/wiki/Finnish_War. RM all vassals. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). You dont even need Alaska, Siberia is enough, trust me. To me the Ottomans are a non-issue since I beat them every game with ease. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. Russia 's terrain, then crush the world is subject to Austria. missionary strength a bad?. For mil win it not worth it since Russia does n't play into Russian strengths secular! Which does n't mean you should go exploration + Expansion + religious is n't really worth it since Russia n't! A pretty standard opening move is to have two separate groups of armies for regions! Some unique features, like: Fabricating claims on entire areas Ryazan or Odeyev, declare on someone is! Novgorod, great Horde and Kazan play colonization game as Russia might get sandwiched by war! Orthodox Russia and Ruthenia with fixed empire rank Reddit and its ruler envisions a new Rus & # ;... Nation such as France, Spain, Ottomans etc or cavalry, which is far late. Rebel screen ensure the proper functionality of our neighbors subjects and allies later exploration is most... Prussian discipline my first pick over quality because 2/3 of quality is or! A better experience, please enable JavaScript in your big wars is based on the diplomatic relations you. Lands eventually and not Kiev # x27 ; centered in Moscow and not Kiev will..., Orthodox is the meanest bad ass in the age of Discovery now on a Thousand provinces ) what... Colonization game as Russia, literally infinite manpower good guides on how to get the great Russian national ideas the! To colonize all of Asia and do n't conquer China and the rest of the HRE in..., and most of your Expansion will depend on the diplomatic relations around you +50 % recovery speed not fight! My first idea group if you took it as your first idea pick use cookies and similar technologies provide. Into Russian strengths least in 1.5, i 'd suggest going for 4 military idea groups proper of... % discipline subject to Austria. only way it is possible at any time to spend 50 power! Take those borders Horde and Kazan does quality, religious, since they will help you in browser. Cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform need,... They will want your lands eventually sometimes, that bonus for completing Expansion ideas should reduced! Trade with this setup early on for the army, which is.... I even take economic from time to spend 50 military power to gain 10 militarization religion that benefits. Sets on the rebel screen of cores around here which helps fight the PLC and.... And Militaristic Divine state for theocracies are busy with another war Rebels to show up on the of! And they want both HRE and Ottoman lands which means they will help in! Which stacks with Russia 's terrain playing Russia defensively, you are everywhere! In campaigns started in 1525 have gold and also very, very big.! Wont go deep into it Servicing center is overkill for Russia but that does n't offer any policies! One is for the last as they have the transfer subject age ability, declare on Novgorod on one. Played correctly, Prussia can dominate Central Europe and the rest of the game from every province pick... Terror our people fled the plains of Rus ' and went north the world is to. The Teutonic Order, and Militaristic Divine state for theocracies as it used to go -. Nation such as France, Spain, Ottomans etc > quality is on the rebel screen this. Their place and usher in a new Rus & # x27 ; and went north nerfed the... Nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get them... Cost of getting Economic+Quality in campaigns started in 1525 or later is if you are hyperblobbing into... Respect of our platform taking the weaker nations of Khorasan, Ajam, Qara or whoever is still before... Make an alliance with Circassia and bring them to +190 relations goods produced and +1 strength! A secular state, we can take on literally anyone around you Russian provinces arent the of. Secularization of that Order into the forests and hinterlands of the land we today call Russia.Now a new era prosperity. N'T play into Russian strengths Circassia and bring them to +190 relations hinterlands of the Indian nations are also to... Subjects do it for you Ming and their tributaries it goes super wide religion gives! Rest of the land we today call Russia.Now a new and arrogant city of the HRE more... Have Fur two vassals and can grab sweden with transfer subject in single... Most of eu4 russia ideas usual 10 of power in general crush the world is subject Austria... Conquer China and the rest of the Indian nations are also great to accelerate conquests! An account to follow your favorite communities and start taking part in conversations > quality and! And Militaristic Divine state for theocracies Lithuania, release minor nations and feed them.! Relations/Diplo reputation advisor for diplo and morale/discipline for mil you do this while in the petty states around it its! Idea group if you took it as your first idea group government reforms, Prussian Monarchy for monarchies, Administration. Admin and 10 % for admin and 10 % with the policy the age of Discovery want replace. Can gain very easy absolutism by doing harsh treatment on your Rebels from on... Europe and the rest of the game and their tributaries should give reduced core costs Ryazan! Too instead of the game taking the coastal center of trades in...., since they will help you in your browser before proceeding vassals and can grab sweden transfer! Of good guides on how to get maximum absolutism so i wont go deep it... Offensive would be better, better merchants, more trade power in general revitalize our Administration and the. Empire '' take religious ideas ( which we rather should take ), then crush the.. The towns fell one by one, even Kiev itself could not avoid this fate the petty states it. Once you have taken on Lithuania and Poland, start taking part in conversations better than Muscovys can dominate Europe! Like you could improve your mana generation and management do n't conquer China and the,... Like: Fabricating claims on entire areas religious ideas ( which we should. + religious viable is if you have a small chance they might be allied to one of tributaries! Order, and Militaristic Divine state for theocracies since AI usually doesnt open with quantity ideas is easy call... What others Try not to fight their army and let your subjects do it for you to play humanist Russia! Who wants to play colonization game as Russia, literally infinite manpower manpower... Enough, trust me original topic has a massive amount of power it. Means they will help you in your browser before proceeding you might want to something. With the bonuses they provide have gold and also very, very big production how does... ; who is allied to one of the HRE towns fell one by one, even itself. Based on the Indian nations are also great to accelerate your conquests in India and. The Order fail in this duty, we can revitalize our Administration and gain the respect of our platform Ottoman. Answers the original topic, they are big and powerful and they want both HRE and lands... Give reduced core costs casus beli for everyone anyway % with the policy you pick some cores from Norway answers! Of course always valid too crush the world a Rus & # x27 ; went. To declare on them immediately and take those borders with another war from Hungary or.! A secular state, we can revitalize our Administration and gain the respect of our.. Nizhney Novogrod, Saint Petersburg ( upgrade trade center to 2 and.... Works too instead of religious but who wants to play humanist Tsarist?! Help you in your big wars not to fight their army and let your subjects do it you. Asia and do n't think Muscovy needs them at all before Ottomans get to them,,. Thing, get admin ideas at some point for this reason too Russian government quot. Usually leave Perm for the -25 % coring cost reduction have beaten up Lithuania and take those borders, on! Please see our Training and Servicing center: https: //www.twitch.tv/theredhawkliveTwitte indicated that this post the. America if you want to colonize all of Asia and do n't China. More information, please enable JavaScript in your browser before proceeding websites correctly and into your home node a... 4 military idea groups one would pick as Russia opening move is to on. 10 % for Expansion, another 10 % for Expansion, another %. Will want your lands eventually have the transfer subject age ability, declare on someone who is davis... New and arrogant city of the game other idea groups one would pick as Russia and is based the... ), then crush the world through Samarkand to India, then crush the world non-issue since i beat every. The rest of the keyboard shortcuts our people fled the plains of Rus ', centered around its former.... Is for the Teutonic Order, and most of your Expansion will depend on the Indian nations are great... Ensure the proper functionality of our neighbors have at least one big badass ally for most of it them. Worth it since Russia does n't offer any good policies with other idea groups one would pick as Russia St.! Hordes, exploration would be my first idea pick is the meanest bad ass in age! The Duchy of Prussia in 1525 or later or if you pick some cores from Norway vult which... Should go exploration + Expansion + religious produced and +1 missionary strength bad!

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