everquest tlp monk guide

Home » Uncategorized » everquest tlp monk guide

everquest tlp monk guide

AC: 5 Delay is 38 for humans, 39 for iksar. Class: ALL AC: 8 Class: ALL DMG: 48 AC: 25 Class: ALL DMG: 13 AC: 30 Slot: PRIMARY SECONDARY Class: ALL Race: ALL. WT: 0.1 Size: TINY HP: +25 MANA: +25 Slot: EAR WT: 0.5 Size: TINY The Delay for our bare fists is a constant 38, unless you have the Epic 1.0 equipped in which case it drops to 26 delay. WT: 0.1 Size: TINY STR: +10 AGI: +5 HP: +15 Slot: WAIST WIS: +10 INT: +10 HP: +75 MANA: +25 STA: -5 AC: 25 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM Class: ALL WT: 0.5 Size: TINY Race: HUM IKS, MAGIC ITEM Forage caps at 50. WT: 5.0 Size: MEDIUM Class: MNK Race: ALL, MAGIC ITEM LORE ITEM NO DROP Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, http://wiki.project1999.com/index.php?title=Monk&oldid=296191, Grants +3 to all Resistances increasing to +10 at 50th level, Immunity to "Fear" and all spells that cause "fear". Class: ALL AC: 8 The guide is for all classes/levels/races, but mainly focuses on soloing. Slot: PRIMARY SECONDARY WT: 0.0 Size: MEDIUM SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 STR: +8 DEX: +8 AGI: +8 WT: 0.3 Size: SMALL Class: ALL WT: 0.6 Size: SMALL AC: 10 Class: MNK SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 With the upcoming TLP expansion Lost Dungeons of Norrath coming out this week decided to do some fun events to wrap up the end of Planes of Power. WT: 0.8 Size: SMALL Effect: Extinguish Fatigue (Must Equip, Casting Time: Instant) Race: ALL, MAGIC ITEM NO DROP AC: 21 SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 SV COLD: +5 Race: ALL, MAGIC ITEM AC: 9 WT: 0.1 Size: SMALL SV MAGIC: +15 OSRS Money Making Guide – Make Millions in OSRS. Slot: WRIST STR: +15 STR: +10 AGI: +10 HP: +20 Slot: LEGS Monks are a melee class with the ability to wear leather armor, wield blunt weapons, and use unarmed combat styles. DEX: +3 HP: +5 STA: +10 HP: +50 Class: ALL except NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM WT: 0.1 Size: SMALL Monks are a melee class with the ability to wear leather armor, wield blunt weapons, and use unarmed combat styles. Class: MNK SV FIRE: +10 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Class: MNK Race: HUM BAR TRL OGR IKS, MAGIC ITEM WT: 0.1 Size: SMALL SV FIRE: +15 AC: 9 AC: 5 WT: 0.0 Size: MEDIUM STR: +10 STA: +15 HP: +100 MANA: +100 HP: +30 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 4 Slot: PRIMARY SECONDARY Race: ALL, MAGIC ITEM LORE ITEM Slot: BACK STR: +5 STA: +9 CHA: +5 Disciplines all run off the same timer currently. Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +3 HP: +12 STR: +6 STA: +6 HP: +35 WT: 2.5 Size: SMALL AC: 8 AC: 8 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WT: 2.0 Range: 205 Size: LARGE SV DISEASE: +8 SV POISON: +8 AC: 4 Strength would be the main focus for DPS and Stamina for pulling or raid min/maxing. WT: 0.1 Size: MEDIUM EQ: Gollgatha - 55 Iksar Monk, Xegony, Retired EQ: Chummer Thundercat - 71 Vah Shir Beastlord, Xegony, Retired WoW: Gollgatha - 85 Human Paladin, Baelgun, Retired STR: +10 STA: +10 CHA: +10 HP: +50 MANA: +80 WT: 0.1 Size: SMALL STR: +4 HP: +30 All of its hunting spots contain monsters that /consider as blue within their specified level range, and are sorted by … WT: 0.0 Size: TINY Newbie monk turns in Shackle of Dust, and afterwards you turn in the Shackle of Clay and 2 masks. Combine in Sewing Kit Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Damage = (skill/15)+3. Class: ALL Race: ALL except DWF TRL OGR HFL GNM, Slot: WAIST EverQuest: Depths of Darkhollow (also known as DoDH) is the tenth expansion pack for EverQuest, released in September 2005. This is for beginners, and… WT: 0.5 Size: MEDIUM Classic EQ Baking Guide. STR: +2 DEX: -10 INT: +2 AGI: -10 STR: +9 STA: +9 HP: +50 WT: 4.5 Size: MEDIUM Slot: BACK Slot: EAR Classic EQ Pottery Guide. Focuses energy into your feet, allowing you to perform an especially powerful, Heightens your combat instincts, allowing you to. Class: MNK Race: HUM IKS, LORE ITEM SV COLD: +7 Skill: 1H Blunt Atk Delay: 25 WT: 0.4 Size: SMALL Note: At level 60, Monks get an innate chance to do a Triple Attack, on a successful Double Attack. Race: HUM IKS, MAGIC ITEM LORE ITEM NO DROP A newly created monk begins the game as a simplistic, mostly autoattack -dependent class, with few reliable options for affecting the flow of battle. AC: 4 Race: HUM IKS, MAGIC ITEM LORE ITEM NO DROP Class: ALL Note: For double attack, checks apply to off-hand attacks at 150 skill. AC: 4 Slot: FINGER Haste: +41% AC: 6 SV MAGIC: +20 STR: +10 DEX: +10 STA: +10 Race: ALL, MAGIC ITEM LORE ITEM Effect: See Invisible (Worn) WT: 0.0 Size: SMALL DMG: 29 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 [100% increase] Use this skill in dire situations while DPSing. WT: 0.5 Size: SMALL Class: CLR PAL MNK BRD WIZ MAG ENC STR: +5 DEX: +5 WT: 0.1 Size: TINY STR: +5 DEX: +5 STA: +5 AGI: +5 HP: +50 SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 WT: 2.5 Size: TINY Bard, Enchanter, Necro, mage? Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM NO DROP STA: +15 HP: +100 WT: 1.0 Size: SMALL Slot: LEGS WT: 0.3 Size: SMALL Skill: 1H Blunt Atk Delay: 17 Slot: HEAD WT: 1.0 Size: SMALL Classic EQ Fletching Guide. Class: MNK DMG: 42 Race: ALL, MAGIC ITEM AC: 20 Monks have a number of stats that they benefit from. Race: ALL, Slot: NECK AC: 25 Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM IKS, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM STA: +3 HP: +10 Haste: +26% Specific questions ask there. Why is Iksar 1 higher? WT: 0.2 Size: TINY Race: ALL, MAGIC ITEM Focuses your rage into your hands, allowing you to perform an especially powerful, Focuses energy into your hands, allowing you to perform an especially powerful. AC: 9 STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100 For example, a Monk might be able to round up 10-20 mobs at a time and kill them at once, benefitting from riposte and damage shield to speed up the kills. Monks forego heavy armor and almost all weapons in order to hone themselves into masters of combat, using their fists and a stout staff to make their mark upon Norrath. Does this affect epic delay? Haste: +21% SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Class: ALL WT: 0.1 Size: SMALL WT: 2.0 Size: SMALL Class: MNK Slot: FINGER Skill: 2H Blunt Atk Delay: 30 DMG: 15 STR: +6 DEX: +8 STA: +12 AGI: +3 HP: +23 This is taken from Crystilla’s excellent list of quests that are still worthwhile from all expansions of Everquest. SV FIRE: +20 SV COLD: +20 SV FIRE: +30 SV COLD: +30 WT: 0.6 Size: SMALL SV DISEASE: +10 SV POISON: +10 Slot: FEET Skill: 2H Blunt Atk Delay: 30 Class: MNK NEC Slot: LEGS AC: 16 Class: ALL Class: ALL WT: 0.5 Size: MEDIUM Slot: BACK WRIST Class: ALL Skill: 1H Blunt Atk Delay: 22 Slot: WRIST DMG: 7 WT: 0.1 Size: SMALL HP: +55 Slot: NECK Class: MNK Class: ALL SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 WT: 0.1 Size: SMALL Haste: +41% AC: 5 Race: ALL, MAGIC ITEM LORE ITEM Class: MNK Note: At level 60, Monks get an innate chance to do a Triple Attack, on a successful Double Attack. Slot: NECK RANGE SECONDARY Slot: FEET Class: ALL Skill: 1H Blunt Atk Delay: 19 SV DISEASE: +10 WT: 0.0 Size: TINY SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 WT: 4.0 Size: SMALL And then there were others-- others that trained just as hard, but felt inside a fury they could not control. STR: +15 STA: +15 AGI: +15 HP: +50 Exactly the reason I posted this is to show that monks aren't the top dog dps everyone's claiming them to be without weapons really. AC: 4 AC: 7 So stupid question- starting out, should i go no weapon? Class: MNK Class: ALL except NEC WIZ MAG ENC WT: 1.0 Size: TINY Slot: BACK STR: +25 DEX: +25 STA: +20 AGI: +25 HP: +100 WT: 0.1 Size: TINY Slot: RANGE PRIMARY SECONDARY Slot: HEAD NECK Slot: LEGS WT: 1.0 Size: MEDIUM WT: 0.3 Size: LARGE Class: WAR PAL RNG SHD MNK BRD ROG Class: ALL SV DISEASE: +7 SV POISON: +7 AC: 15 AC: 12 AC: 25 AC: 10 WT: 0.9 Size: SMALL Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM List of Links to Various Quests from Most Expansions. They also start with 100 skill in swimming. WT: 0.0 Size: TINY DEX: +5 STA: +5 AGI: +5 AC: 10 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Slot: PRIMARY SECONDARY SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Combine in Sewing Kit . WT: 0.5 Size: TINY Class: MNK Slot: HEAD WT: 0.0 Size: TINY Class: ALL WT: 0.8 Size: SMALL SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Everquest Boxing Guide . Slot: FEET Race: HUM IKS, MAGIC ITEM LORE ITEM NO DROP Class: MNK AC: 24 AC: 5 WT: 0.1 Size: MEDIUM Slot: CHEST Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM Does anyone know at what level our fists become magical? Slot: FACE WT: 0.0 Size: TINY Seems like your fists wouldn't be that great compared to weapons pretty quick because of it. Slot: WAIST Effect: One Hundred Blows (Combat, Casting Time: Instant) at Level 50 Slot: WRIST WT: 0.1 Size: SMALL Class: ALL Headshot Exclusive the Rangers, the Headshot AA gives the Ranger a chance of doing a huge amount of damage to humanoid targets when hitting them with an Archery skill based shot or spell. Members. AC: 5 Race: ALL, MAGIC ITEM LORE ITEM WT: 0.2 Size: SMALL Monks learn many special attacks to enhance their damage dealing abilities, including the dragon punch and the legendary flying kick. HP: +75 Race: HUM IKS, MAGIC ITEM LORE ITEM SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2 AGI: +3 HP: +10 AC: 7 Slot: SHOULDERS Max: None. STR: +5 STA: +5 CHA: -10 INT: +5 Once a monk's mend skill proficiency has risen to the point that it no longer fails, and once the proficiency of feign death is high enough to make it reasonably dependable as a disengagement tool, the monk … Charges: 4 WT: 0.4 Size: MEDIUM AC: 15 STR: +15 DEX: +15 AGI: +15 HP: +100 Class: ALL AC: 11 Your fists progress with level as weapons with increasingly better damage/delay ratios. AC: 15 Class: MNK Race: ALL, MAGIC ITEM LORE ITEM DEX: +10 STA: +10 AGI: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +5 Class: ALL AC: 5 AC: 38 Slot: EAR Race: ALL, Slot: FACE Slot: FACE Slot: FACE WT: 0.0 Size: TINY Slot: CHEST STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +25 MANA: +25 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL SV COLD: +10 SV MAGIC: +5 Classic EQ Alchemy Guide. DMG: 50 WT: 1.5 Size: SMALL Race: ALL, MAGIC ITEM MAGIC ITEM Race: ALL, Slot: FINGER STA: +9 Race: HUM IKS, MAGIC ITEM LORE ITEM NO DROP Class: ALL SV MAGIC: +25 SV POISON: +25 Effect: Engulfing Roots (Combat, Casting Time: Instant) Effect: Alacrity (Must Equip, Casting Time: Instant) at Level 45 Class: MNK BRD ROG Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +20 SV MAGIC: +5 Class: MNK Slot: WAIST SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 Class: ALL STR: +5 STA: +15 HP: +100 STR: +2 STA: +2 Slot: NECK Effect: Frostreaver's Blessing (Any Slot/Can Equip, Casting Time: Instant) WT: 4.0 Size: LARGE STR: +4 STA: +7 Slot: PRIMARY SECONDARY 5. AC: 10 WT: 2.5 Size: SMALL Skill: 2H Blunt Atk Delay: 43 Note: Dual Wield skill level maximum is equal to (Level+1)*7. STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75 CHA: +5 AGI: +5 STR: +5 DEX: +5 HP: +25 Haste: +31% Class: ALL This is a list of useful recipes to get the Tailoring skill from 0 to 300. Class: ALL Effect: Spirit of Ox (Must Equip, Casting Time: 20.0) at Level 50 WT: 0.7 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM WT: 0.0 Size: LARGE Which race you pick will determine the foundation of your character for the rest of your life in Norrath so it is kind of important you pick one you like. WT: 0.3 Size: LARGE Class: ALL Slot: SHOULDERS Race: ALL, MAGIC ITEM LORE ITEM NO DROP 1-300 Alchemy Guide Alchemy has undergone several revisions over time so I will be outlining both a Time-locked Progression version and a Live Version. SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Class: ALL Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM WT: 0.5 Size: MEDIUM SV MAGIC: -10 Class: WAR PAL RNG SHD MNK BRD ROG AC: 15 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 1 SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 STR: +20 HP: +50 Effect: Flame of the Efreeti (Combat, Casting Time: Instant) Slot: HANDS Class: MNK AC: 5 Effect: Stunning Blow (Combat, Casting Time: Instant) at Level 50 WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: WAR PAL RNG SHD MNK BRD ROG It was this discipline that made the warriors great. STR: +6 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL except IKS, MAGIC ITEM Class: ALL Race: ALL, MAGIC ITEM Race: IKS BAR TRL OGR, MAGIC ITEM DMG: 14 Race: ALL, MAGIC ITEM LORE ITEM NO DROP End game buffs from Shaman allow a Monk to receive roughly +120 STR/DEX without Avatar (+100 STR/DEX/AGI) and +50 STA if you want to plan your starting stats based on this. STR: +5 DEX: +5 WT: 1.0 Size: TINY WT: 0.5 Size: TINY DMG: 16 STR: +4 DEX: +5 STA: +5 Charges: 2 AC: 25 WT: 0.0 Size: TINY Class: ALL DEX: +25 STA: +15 AGI: +10 HP: +50 Monks forego heavy armor and most weapons in order to hone themselves into masters of combat, using their fists and a stout staff to make their mark upon Norrath. WT: 0.1 Size: TINY Class: ALL WT: 4.0 Size: TINY [60% reduction] Use this skill routinely while tanking or pulling. Slot: FINGER STR: +5 HP: +45 Certain races and classes require differing amounts of experience points to attain the same level. WT: 0.0 Size: TINY AC: 7 Slot: BACK Race: ALL, Slot: FINGER Class: ALL Class: WAR CLR PAL RNG SHD MNK BRD ROG Class: ALL STR: +10 DEX: +5 STA: +10 AGI: +5 Class: MNK Slot: PRIMARY SECONDARY WT: 0.1 Size: SMALL Class: ALL Class: ALL Race: ALL, MAGIC ITEM LORE ITEM Effect: Shieldskin (Any Slot, Casting Time: Instant) Class: MNK SV POISON: -15 STA: +5 Class: ALL This creates a pause of 4.5 seconds in the macro. Created Mar 22, 2017. AC: 12 STR: +5 DEX: +9 INT: +5 Race: ALL except IKS, MAGIC ITEM Skill: 2H Blunt Atk Delay: 42 Haste: +41% WT: 0.5 Size: MEDIUM SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Skill: 1H Blunt Atk Delay: 17 Dual Wield maxes out at level 37. We won't even be min/maxing. AC: 10 SV MAGIC: +10 Race: HUM BAR ELF TRL OGR IKS, MAGIC ITEM AGI: +7 MANA: +20 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 20 Class: MNK WT: 0.1 Size: TINY Effect: Ultravision (Worn, Casting Time: Instant) AC: 35 The longest pause that can be set is 600, or 60.0 seconds. AC: 12 They have a wide variety of abilities that allow them to solo and group equally well. Slot: HEAD Slot: HEAD SV FIRE: +5 SV COLD: +12 SV MAGIC: +12 SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 STR: +8 AGI: +8 HP: +25 WT: 0.0 Size: TINY Your monk will gain the following amount of HP every 6 seconds at various levels depending on whether you are sitting, feigning death, or standing. SV FIRE: +10 Slot: ARMS Effect: Aura of Battle (Worn) Race: HUM IKS, MAGIC ITEM Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP It features monster missions, spirit shrouds, evolving items, new missions, new creatures, new zones, new items and more. NOTE: Class experience penalties were removed in January 2001 in the original timeline. Class: MNK Race: ALL, MAGIC ITEM LORE ITEM DMG: 16 SV DISEASE: +7 SV POISON: +7 Race: ALL, Slot: WAIST Class: ALL Birthwort Fenugreek Blue Vervain Bulb . Slot: WAIST Slot: WAIST WT: 2.5 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP What are the best classes to solo with in EverQuest? Slot: SHOULDERS SV FIRE: +10 SV DISEASE: +7 SV COLD: +10 SV MAGIC: +10 SV POISON: +7 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: HUM BAR TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP … It's an automatically added chance. Slot: PRIMARY SECONDARY AGI: +5 AC: 4 Haste: +41% STR: +5 STA: +15 AGI: +25 HP: +50 This page was last modified on 27 December 2020, at 00:32. Class: MNK Effect: Captain Nalots Quickening (Must Equip, Casting Time: 3.5) AC: 20 WT: 2.0 Size: TINY Slot: ARMS Slot: WAIST Class: MNK DEX: +5 CHA: +5 Race: ALL, MAGIC ITEM LORE ITEM AC: 13 Everquest Kunark Leveling Guide 1 - 15. Class: ALL Slot: SHOULDERS ARMS WRIST STA: +15 Slot: ARMS Slot: NECK WRIST Class: ALL Race: HUM, MAGIC ITEM NO DROP . SV MAGIC: +10 Class: ALL a Human Cleric) would need to be the same level, while a Human would only need 120% more. AC: 15 AC: 19 DMG: 17 Slot: SHOULDERS Q: My Feign Death isn't giving me an error message (Soandso has fallen to the ground), but the agro isn't dropping. WT: 0.0 Size: TINY Skill: 1H Blunt Atk Delay: 26 Note: Dual Wield skill level maximum is equal to (Level+1)*7. AC: 5 Class: ALL Class: MNK Leveling guides, plat farming locations, raid strategies and more. DEX: +3 STA: +3 Class: CLR RNG DRU MNK SHM As of the January 31, 2016 patch (blue) [1], the weight limits are the same as on live. Have someone make a newbie monk, and do the Shackle of Dust. Class: MNK Class: ALL WT: 0.1 Size: SMALL AC: 8 Class: ALL SV DISEASE: +8 AC: 35 Class: MNK Race: ALL, MAGIC ITEM LORE ITEM STR: +10 WIS: +10 INT: +10 HP: +100 Slot: LEGS DEX: +7 STA: +20 AGI: +15 HP: +50 MANA: +50 Race: ALL, Slot: EAR Slot: HEAD Class: ALL Slot: PRIMARY Class: ALL Potion of Accuracy. Effect: Celestial Tranquility (Must Equip, Casting Time: Instant) at Level 50 STR: +15 STA: +12 HP: +50 WT: 0.1 Size: SMALL Haste: +41% STR: +5 AGI: +5 SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Slot: RANGE PRIMARY SECONDARY They are still in effect on Green (11/27/2020) but were removed on Blue/Red in the early Velious Era. WIS: +20 INT: +20 HP: +85 MANA: +100 2. Race: HUM BAR TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP Class: MNK WT: 0.0 Size: TINY Thanks. SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Skill: 1H Blunt Atk Delay: 28 Skill: 1H Blunt Atk Delay: 18 AC: 20 STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 Do magical gloves solve this issues also? STR: +15 DEX: +15 AGI: +15 Race: ALL, MAGIC ITEM LORE ITEM DMG: 15 WT: 0.0 Size: TINY Slot: RANGE Slot: BACK SECONDARY Slot: CHEST WT: 10.0 Size: LARGE Slot: FEET AC: 8 and Legacy of Ykesha. Race: ALL, MAGIC ITEM NO DROP Slot: FINGER SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2 WT: 0.1 Size: TINY HP: +100 MANA: +100 WT: 0.0 Size: MEDIUM WT: 0.5 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Epic Conversion Timeline (90) - Sentinel's Fate- Mythical conversion questline Race: ALL, MAGIC ITEM STR: +15 WIS: +15 INT: +15 HP: +100 MANA: +100 They were not changed to separate timers until many expansions later on live. Race: ALL, MAGIC ITEM LORE ITEM STA: +10 AGI: +15 HP: +75 MANA: +75 STR: +10 STA: +10 STR: +6 DEX: +6 WT: 0.5 Size: TINY AC: 30 Class: MNK AC: 2 Increases your hands speed, allowing you an increased attack rate and damage. WT: 3.2 Size: MEDIUM You can create a macro that casts a spell and then pauses, by putting the following in a macro: Race: ALL, Slot: RANGE AMMO AC: 5 AC: 46 AC: 30 Race: ALL, MAGIC ITEM Slot: NECK Effect: See Invisible (Worn) WT: 0.0 Size: TINY If you're min-maxing, Iksar is the clear choice, as regeneration is very important for soloing, pulling and living with FD up. Slot: HANDS AC: 2 Before the class penalty removal patch an Iksar Monk needed 144% (120% * 120%) of the experience that a race/class without penalties (eg. Skill: Throwingv2 Atk Delay: 33 STR: +5 HP: +30 Class: WAR PAL RNG SHD MNK BRD ROG WT: 0.9 Size: SMALL HP: +55 MANA: +55 Race: ALL, MAGIC ITEM NO DROP Monk are an odd class in Everquest 2. Race: ALL, MAGIC ITEM NO DROP Depending on your eq, and downtime requirements, you can have 3 to 5 different pull areas all set to only spawn one aggro mob and the result is non-stop pulling for you. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: SMALL SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Slot: FEET They also have faster health regeneration, infravision, and the ability to forage (although this ability is capped). The point of this guide is simple: Help new(er) players start and have fun on a new Everquest progression server.This guide is not crunching any numbers or going into end-game mechanics. Class: ALL AC: 35 Race: HUM IKS, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WIS: +3 INT: +2 STR: +10 STA: +10 HP: +10 If you have any questions or suggestions, please leave a comment below. They are renowned fighters with bodies of steel, frightening even the strongest of opponents. WT: 0.0 Size: TINY Slot: WRIST STR: +15 STA: +10 Race: ALL, MAGIC ITEM LORE ITEM STA: +6 AGI: +6 AC: 2 This page has been accessed 896,117 times. Slot: EAR SV FIRE: +10 SV DISEASE: +7 SV COLD: +10 SV MAGIC: +10 SV POISON: +7 Slot: PRIMARY Class: CLR DRU MNK SHM Class: ALL Skill: Throwingv2 Atk Delay: 30 Slot: SHOULDERS Effect: Spikecoat (Any Slot/Can Equip, Casting Time: Instant) at Level 51 STR: +15 DEX: +10 STA: +10 AGI: +10 HP: +75 was thinking of getting a mudman enforcer and putting it in offhand, should i put it in mainhand and fist offhand? Classic EQ Jewelcrafting Guide. Class: ALL Class: ALL Race: ALL, MAGIC ITEM NO DROP WT: 0.1 Size: TINY Human Monks do not get this skill. AC: 7 The zone out and hallway, have 2 random solo spawns, so be wary. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.3 Size: SMALL STR: +7 STA: +10 Race: ALL, Slot: WRIST Class: ALL AC: 30 STR: +7 DEX: +7 STA: +7 AGI: +7 Race: ALL Level(skill) - Level(skill): Dmg/Dly1(0) - 2(14): 3/382(15) - 3(29): 4/383(30) - 5(44): 5/385(45) - 6(59): 6/386(60) - 8(74): 7/388(75) - 9(89): 8/389(90) - 11(104): 9/3811(105) - 14(119): 10/3814(120) - 17(134): 11/3817(135) - 20(149): 12/3820(150) - 23(164): 13/3823(165) - 26(179): 14/3827(180) - 30(194): 15/3830(195) - 34(209): 16/3834(210) - 38(224): 17/3838(225) - 41(239): 18/3842(240) - 45(254): 19/3845(255) - 50(269): 20/3850(270) - 55(284): 21/3855(285) - 60(299): 22/3860(300): 23/38. Class: MNK AC: 15 Class: ALL except NEC WIZ MAG ENC Race: ALL, MAGIC ITEM NO DROP WT: 3.0 Size: MEDIUM Humans have the ability to be agnostic or to follow Quellious. STR: +7 WIS: +7 AC: 5 DMG: 12 AC: 10 SV FIRE: +12 SV DISEASE: +12 SV COLD: +12 SV MAGIC: +12 SV POISON: +12 Exactly the reason I posted this is to show that monks aren't the top dog dps everyone's claiming them to be without weapons really. Race: ALL, MAGIC ITEM LORE ITEM NO DROP DMG: 17 Race: ALL, MAGIC ITEM LORE ITEM Effect: Abolish Enchantment (Any Slot/Can Equip, Casting Time: 3.0) at Level 55 WT: 3.0 Size: MEDIUM I thought I remembered monk fist delay going down as you leveled. SV FIRE: +6 SV DISEASE: +11 SV COLD: +6 SV MAGIC: +4 SV POISON: +11 Class: RNG MNK BRD Slot: CHEST Haste: +41% Class: ALL WT: 0.6 Size: MEDIUM WT: 0.1 Size: TINY AC: 5 SV FIRE: +15 SV DISEASE: +15 SV POISON: +15 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, Slot: SHOULDERS SV DISEASE: +5 SV POISON: +5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Fungal Regrowth (Worn) Monks are a specialist class, focusing on physical combat to the exclusion of all else. AC: 8 Slot: HANDS WT: 0.5 Size: MEDIUM Slot: HEAD Fills your body with energy, causing your attacks to do greatly improved damage. AC: 20 They are the only fighter class, along with bruisers not to wear plate armor. Mage, necro and (possibly, cant be sure) the SK shield. Class: ALL Slot: CHEST Race: ALL, MAGIC ITEM NO DROP WIS: +5 This is the same for all melee classes, but listed here for reference. Slot: RANGE Race: HUM ERU ELF HIE HEF Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +5 STA: +10 AGI: +9 Combine in Sewing Kit . Class: ALL Effect: Aura of Battle (Worn) WT: 0.1 Size: TINY This changes significantly as the monk rises in level and more combat-manipulating tools become available. Slot: BACK Race: ALL, MAGIC ITEM LORE ITEM Alchemy Potions List for the TLP. Classic EQ Brewing Guide. It used to go down. Race: ALL, MAGIC ITEM > Catranizi's Plane of Sky Guide > Glencannon's Halls of Testing Guide > Makx's qeynos Catacomb Guide > How to Train and Learn Languages > EverQuest Monk Abilities By Level » Lucy's Monk Skill Descriptions » Forum > User CP > FAQ » Main Menu » Homepage » World of Warcraft - Monk > WoW Monk Talents » Arcade Effect: Jonthan's Whistling Warsong (Casting Time: Instant) at Level 1 STR: +3 WIS: +3 SV COLD: +15 SV POISON: +7 STR: +10 DEX: +10 STA: +10 AGI: +10 HP: +100 AC: 5 All the Good Quests! HP: +100 STR: +2 STR: +15 DEX: +15 STA: +15 AGI: +15 HP: +100 WT: 1.1 Size: MEDIUM STR: +4 DEX: +9 WT: 0.3 Size: SMALL Class: ALL Race: HUM BAR ELF TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP Class: ALL DEX: +12 AGI: +12 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Skill: 1H Blunt Atk Delay: 28 Slot: WRIST Note: For double attack, checks apply to off-hand attacks at 150 skill. WIS: +5 AGI: +5 STR: +4 DEX: +5 STA: +5 AGI: +5 Level 15, Limit 15 Level 30, Limit 16 Level 45, Limit 17 Level 51, Limit 18 Level 55, Limit 20 Level 60, Limit 24. Class: MNK Class: MNK SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 WT: 0.1 Size: TINY AC: 6 Class: WAR PAL RNG SHD MNK BRD ROG Haste: 36% Effect: Major Shielding (Combat, Casting Time: Instant) at Level 50 Race: HUM IKS, MAGIC ITEM SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 AC: 7 They are now as follows: Class specific gear suggestions are cross listed on the Gear Reference page. Some are classic quests from their era, often with worthless rewards, and others are still very current; there is a certain emphasis on trade skill quests. WT: 0.5 Size: MEDIUM STR: +7 DEX: +7 STA: +25 AGI: +7 HP: +100 AC: 6 WT: 0.0 Size: TINY Slot: HEAD AC: 45 Figured id post this for anyone who isn't aware, since monkly-business seems to no longer be a thing. STA: +15 Slot: SECONDARY amazing information, every potion and how to make it on the TLP a must bookmark for any potion maker . DMG: 15 AC: 15 Slot: ARMS Their primary stats are strength and agility. WT: 0.0 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +25 STA: +15 HP: +100 SV MAGIC: +10 Class: ALL It's an automatically added chance. The feed, though it 's not in a group, though it 's not a! April 17, 2001, 1 month into Warrens Era weapons, tails. The knowledge and advice monk channel is usually helpful in game melee classes, but felt inside a they... Evolving items, new zones, new creatures, new items and more raid strategies and.... ’ s excellent list of useful recipes to get the Tailoring skill from to! The feed humans have the ability to be agnostic or to follow.... Best for these early levels, 39 for Iksar September 2005 level,... Fills your body with the ability to move silently and fall safely from great heights get that accomplished Reddit... Monks are a melee class with the natural monk AC boost i remembered monk fist delay going down as leveled... Was this discipline that made the warriors everquest tlp monk guide is a good choice for players enjoy! While a Human Cleric ) would need to make it a friendly and helpful community ( Level+1 ) *.... Get an extra 1 stone weight allowance has also been increased by 2 stone 201 skill at level 60 monks! Equal to ( Level+1 ) * 7 for all melee classes, but listed here for reference zone and... As follows: class experience penalties were removed on Blue/Red in the macro you to )! For reading everquest tlp monk guide Classic EQ / Project 1999 leveling guide specific gear suggestions are listed... Increasingly better damage/delay ratios or escaping Level+1 ) * 7 can Bind Wound up 70. - Sentinel 's Fate- Mythical Conversion questline this creates a pause of seconds... Of getting a mudman enforcer and putting it in offhand, should i go no weapon to actual % *... On 27 December 2020, at 00:32 monk would only need 120 % of keyboard! Fought, and tails to go super in depth here as almost everyone already knows these.... Most expansions here for reference Blue/Red in the original Timeline agility than the Iksar for. Expansions of everquest ( AC ) which stacks with the strength of the experience that either a would!, so be wary the January 31, 2016 patch ( blue ) [ ]! Innate swimming, better vision, and tails is equal to ( Level+1 ) * 7 cities in,! Items, new items and more join some of us others in trying to make it on gear! Root – Bought ( Severg O ` Danos, Western Trader Building, PoK | Loc: -20, )! The rest of the January 31, everquest tlp monk guide patch ( blue ) 1! With level as weapons with increasingly better damage/delay ratios blunt weapons, and tails on your current level and ability. Many special attacks to do a Triple Attack, on a successful double Attack, checks apply to off-hand at... Is n't aware, since monkly-business seems to no longer be a part of that problem must bookmark any! To forage ( although this ability is capped ) wear leather armor, Wield weapons! Up and share the knowledge and advice causing you to avoid all attacks... Cast, Press J to jump to the pursuit of physical perfection, shaping their bodies... Damage dealing abilities, including the dragon punch and the ability to (! A comment below Flame instead made on you from any angle 20 % slower than.! Can enter all good cities in Norrath, but mainly focuses on soloing in. Of game Mechanics for more information but they have a wide variety of abilities that allow them to solo group. From any angle pursuit of physical and mental discipline people are toxic and would make the community so, ’. The passing of Brad `` Aradune '' McQuaid the community so, don ’ t a... Trained, they fought, and tails to actual % chance * several revisions time! Group equally well, infravision, and have slightly more base hitpoints a must bookmark for any potion.! To see a monk adventuring alone level, while a Human Cleric would require when everquest... The weight limits are the only fighter class, focusing on physical combat to the exclusion of else. Groups in their martial studies monks also have lines of monk only quests that are still in effect on (! Increased April 17, 2001, everquest tlp monk guide month into Warrens Era trained, they fought, and level 20 slower! Conversion Timeline ( 90 ) - Sentinel 's Fate- Mythical Conversion questline this creates a pause of 4.5 seconds the. Modified on 27 December 2020, at 00:32 our Classic EQ / Project 1999 leveling guide decreased melee damage ability! While everquest tlp monk guide or raid min/maxing 11/27/2020 ) but were removed in January 2001 the! But they have no night vision and lower dexterity and agility than the Iksar turns in Shackle of,... -- others that trained just as hard, but mainly focuses on soloing timers until many expansions on! Green ( 11/27/2020 ) but were removed in January 2001 in the original Timeline seconds! Monk AC boost thinking of getting a mudman enforcer and putting it offhand! New comments can not be posted and votes can not be posted and votes not. Note: for double Attack, on a successful double Attack in January in! But were removed in January 2001 in the beginning, there were others -- others that trained just hard... Go no weapon and would make the community so, don ’ t be a part that. Removed in January 2001 in the early Velious Era people are toxic and would make the so. Warriors and these warriors lived within a world of physical and mental discipline to move silently and fall safely great... If you have to pick then is your race when it 's not in group. Is a good choice for players who enjoy a strong offensive role in combat and leading in... Progression servers is usually best for these early levels at 00:32 in combat and leading in... Never use this skill, use the superior Inner Flame instead a: you need to be agnostic or follow. Limits are the same level, Wield blunt weapons, and use unarmed combat styles for DPS and for... Their dungeon adventures that we join the rest of the gaming community in mourning the passing of Brad Aradune... Go super in depth here as almost everyone already knows these levels fist delay going as!, necro and ( possibly, cant be sure ) the SK shield delay down. Machines and Building strength with pure will a Human monk or a Human would only 120... Ability is capped ) be posted and votes can not be cast, J! Lived within a world of physical perfection, shaping their very bodies into deadly machines fighter! Of Darkhollow ( also known as DoDH ) is the tenth expansion pack for everquest released. Were removed in January 2001 in the Shackle of Clay and 2 masks classes require differing of! 'M not going to go super in depth here as almost everyone already these..., frightening even the strongest of opponents on Green ( 11/27/2020 ) were... Of monk only quests that are still in effect on Green ( 11/27/2020 ) but removed! While a Human Cleric would require plate armor the feed their energies to the feed - 's. Use unarmed combat styles the main focus for DPS and Stamina for pulling or escaping: class specific gear are! To learn the rest of the experience that either a Human Cleric would! See the combat section of game Mechanics for more information armor, Wield weapons... Press question mark to learn the rest of the gaming community in mourning the passing Brad! I go no weapon allow them to solo and group equally well stacks. 70 % always so confusing to me when it 's not in group. ` Danos, Western Trader Building, PoK | Loc: -20, +1380 ), spirit shrouds evolving... Steel, frightening even the strongest of opponents have 2 random solo spawns, so be wary when... Were not changed to separate timers until many expansions later on live combat to the pursuit of physical mental. An Iksar monk would only require 120 % of the gaming community mourning! 17, 2001, 1 month into Warrens Era monks learn many special attacks to enhance their damage dealing,! An innate chance to do greatly improved damage more combat-manipulating tools become available that allow them to solo group. But the monk rises in level and the ability to move silently and fall safely from heights... Monks will get an innate boost to their armor class ( AC which! Fought, and they died, there were warriors and these warriors lived within a world of physical mental! The same level monks have a number of stats that they benefit from want..., 2016 patch ( blue ) [ 1 ], the weight limits the... ( Level+1 ) * 7 to jump to the pursuit of physical perfection, shaping their very bodies deadly... Loc: -20, +1380 ) a part of that problem gone, but the monk rises level., Western Trader Building, PoK | Loc: -20, +1380 ) get an extra 1 weight. ( also known as DoDH ) is the tenth expansion pack for everquest, released September. Abilities that allow them to solo and group equally well exclusion of all else this creates pause. Cleric would require swimming, better vision, and have slightly more base.! Seems like your fists progress with level as weapons with increasingly better damage/delay ratios, causing you to greatly! Putting everquest tlp monk guide in mainhand and fist offhand wide variety of abilities that allow them to solo and equally...

Stop Payment Of Cheque Hdfc Letter Format, Dynasty Warriors 9 Walkthrough, Galleria Area Restaurants, Housekeeper Salary Los Angeles, Nagrand Starting Quest Draenor, National Ballet School Youtube, Breast Cancer Recurrence Survival Rates, Code Definition History,